Archive for January, 2009 Page 2 of 2



I Love Katamari!

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Well pin me to the ground and invade my most intimate privacy with a claw hammer if this isn’t the most exciting gaming news to hit me (albeit slightly after the fact) since earlier today. Namco have brought the Katamari franchise to the iPhone/iPod Touch so that we, their humble servants, can make utter fools of ourselves waving our electric telephones around in the air while on public transport. ‘I Love Katamari’ doesn’t bring anything new to the Katamari series (other than perhaps the novelty of accelerometer-based gameplay) but faithfully executes its trademark gyratory fun which is all it really needs to do, all things considered. Unfortunately there’s a bit of a slowdown when your Katamari increases in size and the game attempts a rather overambitious motion blur effect, but other than that it’s well worth the modest £4.99 asking price. If nothing else it’ll stop you bothering farmyard animals of an evening, you vile devil you.

Rolando!

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December seems to have brought a clutch of excellent games for the iPhone and iPod Touch, and the first I’ve got my mitts on is the splendid Rolando. It’s a bit like LocoRoco on the PSP, but uses the iPhone’s built-in accelerometers to allow control of your character by tilting or rotating the device using your lovely hands. It’s very intuitive, great fun to play and has wonderful stylised graphics, not to mention a soundtrack including ‘Ug’ by Mr. Scruff. Considering it only costs smallpence you’d be a fool not to pick it up (assuming you’ve already parted with several hundred pounds and a kidney for an iPhone or iPod Touch).






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