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	<title>Comments on: Set phasers to S.T.U.N.</title>
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		<title>By: rodti</title>
		<link>http://interfunt.com/gayoldjapes/530/set-phasers-to-s-t-u-n/comment-page-1/#comment-444</link>
		<dc:creator>rodti</dc:creator>
		<pubDate>Tue, 12 Jan 2010 15:33:18 +0000</pubDate>
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		<description>I&#039;d be surprised if the rights hadn&#039;t been absorbed into some vast corporate entity with no intention of ever letting them see the light of day, but there&#039;s always hope!  Interested to hear Ed Rotberg&#039;s comments about the Xbox port - I expect it was just cheaper and easier to emulate and get the product out than spend any time re-engineering.  For shame.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be surprised if the rights hadn&#8217;t been absorbed into some vast corporate entity with no intention of ever letting them see the light of day, but there&#8217;s always hope!  Interested to hear Ed Rotberg&#8217;s comments about the Xbox port &#8211; I expect it was just cheaper and easier to emulate and get the product out than spend any time re-engineering.  For shame.</p>
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		<title>By: Craig Grannell</title>
		<link>http://interfunt.com/gayoldjapes/530/set-phasers-to-s-t-u-n/comment-page-1/#comment-443</link>
		<dc:creator>Craig Grannell</dc:creator>
		<pubDate>Tue, 12 Jan 2010 15:13:33 +0000</pubDate>
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		<description>I last week spoke to another Atari dev whose game was recently owned by the now bankrupt Midway, and he said WB owns that game. I therefore suspect that S.T.U.N. Runner&#039;s likely in the same position.

Regarding development, Ed had some interesting stuff to say to me regarding the Xbox port and its poor framerate: &quot;They may have been trying to emulate it from the original ROMs. I don&#039;t know why they didn&#039;t just rewrite it - it&#039;s not that complicated of a game... They can certainly extract that data from the tunnels and just use those... convert the actual graphic objects into more modern format and do it that way... The physics is really cheesy in that game, so I just don&#039;t see it being that that hard!&quot;</description>
		<content:encoded><![CDATA[<p>I last week spoke to another Atari dev whose game was recently owned by the now bankrupt Midway, and he said WB owns that game. I therefore suspect that S.T.U.N. Runner&#8217;s likely in the same position.</p>
<p>Regarding development, Ed had some interesting stuff to say to me regarding the Xbox port and its poor framerate: &#8220;They may have been trying to emulate it from the original ROMs. I don&#8217;t know why they didn&#8217;t just rewrite it &#8211; it&#8217;s not that complicated of a game&#8230; They can certainly extract that data from the tunnels and just use those&#8230; convert the actual graphic objects into more modern format and do it that way&#8230; The physics is really cheesy in that game, so I just don&#8217;t see it being that that hard!&#8221;</p>
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