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	<title>the electric interfunt &#187; exercise in futility</title>
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		<title>Set phasers to S.T.U.N.</title>
		<link>http://interfunt.com/gayoldjapes/530/set-phasers-to-s-t-u-n/</link>
		<comments>http://interfunt.com/gayoldjapes/530/set-phasers-to-s-t-u-n/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 14:07:24 +0000</pubDate>
		<dc:creator>rodti</dc:creator>
				<category><![CDATA[Gay old japes]]></category>
		<category><![CDATA[exercise in futility]]></category>
		<category><![CDATA[s.t.u.n. runner]]></category>
		<category><![CDATA[stalking elderly atari employees]]></category>

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		<description><![CDATA[Don&#8217;t worry, I don&#8217;t really have any phasers. Phasers are a made up ray gun thing from Star Trek. It&#8217;s all part of a hilarious pun you see, in as much as you can make a pun out of something by simply adding some punctuation. Oh it&#8217;s all falling apart isn&#8217;t it? I&#8217;VE DONE IT [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://interfunt.com/wp-content/uploads/2010/01/Stunrun3.gif"><img src="http://interfunt.com/wp-content/uploads/2010/01/Stunrun3.gif" alt="" title="S.T.U.N. Runner" width="480" height="360" class="alignnone size-full wp-image-531" /></a></p>
<p>Don&#8217;t worry, I <strong>don&#8217;t really</strong> have any phasers.  Phasers are a <strong>made up ray gun thing from Star Trek</strong>.  It&#8217;s all part of a hilarious pun you see, in as much as you can make a pun out of something by simply adding some punctuation.  Oh it&#8217;s all falling apart isn&#8217;t it?</p>
<p><strong>I&#8217;VE DONE IT ALL WRONG</strong>.</p>
<p>This whole pun fiasco was supposed to serve as a devastatingly witty introduction (where necessary) to <strong><a target="_blank" href="http://en.wikipedia.org/wiki/STUN_Runner">S.T.U.N. Runner</a></strong>, a fantastic 1989 arcade game by Atari.  For reasons still not entirely clear to myself you, the protagonist, had to hurtle down a series of tubular 3D chasms at breakneck speed in some sort of futuristic bobsled.  It&#8217;s an experience probably not unlike doing the Cresta Run having been spiked with a near fatal dose of <strong>weapons-grade hallucinogens</strong>, or being shrunk to the size of an ant and flushed down the toilet into a sewer system made entirely of brightly coloured geometric shapes.  In a <strong>little ant toboggan</strong>, of course.  I have vivid memories of jaunts to the arcades by the seaside with my good pal <strong>Flaps</strong> as a child, straddling the brightly coloured S.T.U.N. Runner machine and pumping a startling quantity of freshly-minted 20p pieces into it.  <strong>Happy days</strong>.</p>
<p>It was while playing my fashionable <strong>iPhone</strong> the other day that I happened to reminisce on those halcyon days of my gaming youth, when suddenly a thought rammed itself right up my brainpipes:</p>
<p>&#8220;<strong>Why hasn&#8217;t S.T.U.N. Runner been ported to the iPhone?</strong>&#8221;</p>
<p>It makes as near to perfect sense as you&#8217;re likely to get from me.  The iPhone (or iPod Touch, for the paupers among us) has more than enough <strong>magical computer powaz</strong> to churn out a game from 20 years ago, and the motion sensors in the iPhone could be used to replicate the movement of the yoke-style controls from the arcade machine.  Why, it&#8217;s <strong>almost too easy</strong>.  All we need now are the following things (in no particular order):</p>
<li>Licensing rights to S.T.U.N. Runner</li>
<li>An iPhone games developer</li>
<li>A metric fuckton of investment capital</li>
<p>You see?  This should be a <strong>piece of piss</strong>.  If that bearded West Country <strong>oaftrumpet</strong> Justin Lee Collins can <strong>just about but not quite</strong> get the original cast of Grange Hill together, then I can surely get an elderly computer game ported to the iPhone.  Think of it as a <strong>sort of challenge</strong> which I&#8217;ll almost undoubtedly fail and then pretend never happened in the first place.</p>
<p>The first step is to get in touch with the original Atari team who produced S.T.U.N. Runner&#8230;</p>
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